Games

(WRITING & DESIGNING)

 
 

LEAGUE OF LEGENDS

Few games have a global footprint the likes of League of Legends, and during my time at Riot I worked across many fronts: from design to narrative, localisation to marketing, esports to acquisition. The project I’m most proud of was our Ocean Week series, an in-client event aimed at Oceania that saw players banding together as a community to play games and earn rewards. This work paved the way for the recurring events that League of Legends is known for today… it also led to the funding of a Tasmanian Devil sanctuary.

GODS UNCHAINED

A digital card game set in a sprawling fantasy world, Gods Unchained is mixes strategic gameplay with cool collectables. As Narrative Lead and Creative Designer, I saw the opportunity for us to take a greater focus on storytelling, using the tool to create meaningful connections with a wide array of characters (card games are ripe for character design), while working closely with the design and marketing teams to create cohesive experiences that made playing and trading not only organic and desirable, but also enjoyable.

GUILD OF GUARDIANS

A rogue-like set in a dark fantasy world, Guild of Guardians is a dungeon-crawling mobile game with gacha elements. As Creative Designer, I was in charge of world-building, story, and terminology, while working alongside a small team to build out the characters, creative, and refine the gameplay loop. It takes a lot of work from a lot of talented people to start from nothing and bring a game into the the world, but guiding designs from a spark to a rich playable experience sure is something. Oh hey, I also wrote the story!